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“It has to be about this performative, experimental exploitation of physical environments, and the sense that you can get better at that and learn to see and work with those environments with greater and greater adeptness.” “It has to be a freerunning game, for real, not the way that Assassin’s Creed feels like it sort of is,” says game designer and Gamasutra columnist, Ian Bogost.

I remember the first time I experienced it, I could barely breathe. If you ever accidentally miss a jumped and ended plummeting to your death, the screen would start shaking and blurring while the distorted sounds of the city streets rapidly grew louder and louder. Every scenario you faced tested your wits, your reflexes and your stomach. To emphasize this even further, DICE made sure that traversing the city skyline was a true challenge, both in skill and courage. You didn’t see your legs pumping when you ran.”Įvery little aspect of the experience was tailored to make you feel as if it were you pulling off these incredible athletic feats. Your in-game hands weren’t grabbing handholds and steadying you as you did a wall run. “Before Mirror’s Edge, you didn’t really feel like your character in first-person games had a body,” said Chris Baker, editor at Gamasutra. The screen jostles with your movement as you run, you can hear the wind swish pass your ears as you build up momentum, you can constantly see your limbs moving in your peripherals and you can hear Faith trying to catch her breath after a long sprint. With the addition of minor details, it managed to largely breakdown the disconnected barrier between player and character. One thing that was apparent in Mirror’s Edge was its focus on immersion. In an industry that can sometimes be rather guilty of “whitewashing” and portraying women as hyper-sexualized pieces of eye candy, Mirror’s Edge took a very mature and socially conscious place. Something that also sets Mirror’s Edge apart was the presence of a strong female lead of colour. The use of guns was also permitted, but the opportunity to obtain one was quite rare and their considerably limited ammo made them near useless in such a fluent and chaotically fast-paced title. Although fighting was possible, you would usually just get the shit beat out of you. Instead of encouraging violent confrontation, your mission was to actively (and rather acrobatically) avoid it. Even by today’s standard, the original Mirror’s Edge was a very unique and different gaming experience. When considering the fact that DICE is known almost solely for its work on the Battlefield franchise, you can imagine what a shock the release Mirror’s Edge was. In her pursuit of the truth she enters a world of conspiracy, death and betrayal. This, coupled with the increasing police aggression against runners, forces Faith to search for answers. Our hero, 24-year old Faith Connors (voiced by Jules De Jongh), is such a runner.Īt the point we join the story, Kate Connors, Faith’s sister and a member of the “City Protection Force (basically the Police), has been framed for the murder of Robert Pope, a local politician that is known for challenging the government and is, coincidentally, a close friend to the Connors family. Runners are basically hired ninja-like couriers that deftly traverse the city via rooftops and skyways (a discipline most of us would know as “parkour” or “free-running”), physically delivering the sensitive packages that their clients wish to hide from the prying gaze of the totalitarian government. With the increasing lack of digital privacy, those who wish to communicate sensitive information have turned to the “runners”.

Much like the “frog in boiling water” anecdote, the unnamed city’s residents have slowly been duped into comfortable lifestyles that distract them from the digital prison that has gradually been built around them.
MIRRORS EDGE STORY FULL
Mirror’s Edge takes place in a dystopian future where the Orwellian government has full control over the media and is monitoring every form of electronic and digital communication. So without further ado, let us jump into this time travelling vortex known as a retrospective and turn back the clock to 2008… If you haven’t had the pleasure of playing the original Mirror’s Edge, or you’re just looking for a nostalgic kick, then this article is undoubtedly for you. But in truth, this game is a lot more than that, and to describe it so simply would be doing it a grave injustice. Just to recap, in short, Mirror’s Edge is a first-person title where you use your cat-like “parkour” skills to manoeuvre past a wide and varying range of death-defying obstacles.
